

Some people may be turned off by the 16-bit sounds (what?! 16-bit?!). The 16-bit music is just so great, and I always find myself tapping to the songs that I hear in the game. Sound: Wow, the sound is improved since RCR. I'm not fully through the game yet, but I have had problems with there being no map markers for things like gun stores, hat stores, shoe stores, and ect. The slaughter-spree/GTA-style rampage modes are also more balanced this time around, akin to RCR:DX. However, I must say that the auto-aim is improved for the guns. Sometimes I'd be trying to aim for someone, and my character would, for some reason, be shooting a palm tree instead of a guy. There were some problems with the lock-on system. The guns are much improved now, and you can even shoot out a window with any gun (Yay!). In that case, a lot of times I'd rather walk. The roads, just like in RCR, are somewhat tiny, and only one car can fit per lane, so it makes it a little annoying always having to squeeze through cars. However, there is still the problem of cops being around every corner, and when you're driving you'll often bump into them. The car mechanics are roughly the same, though I found it easier to drive. Gameplay: What can I say about the gameplay? Well, it's RCR. The amount of detail here can't be stressed more. One of the most amazing features is how everything in the game is destructible. The palm trees sway like in a game such as Streets of Rage, and the world just has a motion to it as the people walk around taking selfies, dancing and doing all sorts of other activities. It really feels like a 16 bit genesis game. The amount of detail put into this game is really top-notch. Graphics: This is where the game really shines. In my opinion, the humor is improved too. If you liked RCR, you'll like the missions. Also, the missions follow a general pattern which may not appeal to some people. The missions don't seem to really have much viable conclusion like they did in RCR. Generally it feels like the missions fall a bit short because in kind of feels like the whole game is just one big mission, and not really divided up into many different missions. However, the story isn't quite as fleshed out as RCR. There's an interesting dynamic in the story because not only do the characters cater to consumers (trying to be a slimy as possible), they too are consumers and have to deal with the fallback of a greedy, capitalist society. In the story, you're constantly borrowing from ideas that your CEO sees on screen and executing them, but then also being hindered by how technology has advanced. Story: The story of Shakedown Hawaii involves you running an empire. The game is about making oodles of money, and having the biggest, baddest empire around, a lot like a game of monopoly. A big point of the game will be owning the ENTIRE island. There are a multitude of guns to use, and a big city to explore. There are GTA-style rampages, tons of cars to collect, respray, and destroy. In the game you'll do missions of a lot of going from point A to point B, but the missions are now more advanced than what they were in RCR. Style: Shakedown Hawaii is a GTA clone set in (where else?) Hawaii. The game plays a lot like the original Retro City Rampage, and while some people may have hoped for improvements in some areas, the game is far from bad. In the game you'll do missions of a Shakedown Hawaii is a mesmerizing ode to something akin to a genesis game back in the 90s. Shakedown Hawaii is a mesmerizing ode to something akin to a genesis game back in the 90s.
